This note is a summary of the Precision Bidding System that
we use at ACBL Online (e-bridge). The
Here is a brief overview of the Precision System's opening
bid structure:
2
Strong
(1) Negative: 1
After
1NT - 16-18 balanced, may have 5-card minor
Pass - 0-4 HCP, balanced.
2NT - 7 HCP, inviting 3NT.
4
2NT - 19-21 balanced, may have 5-card minor.
Pass - 0-3 HCP
3NT - 4-5 HCP, balanced, sign-off.
3NT - 24-26 balanced, may have 5-card minor
Pass - 0-4 HCP
4NT - Quantitative.
Pass - 0-3 HCP.
Raise to
Raise to
Raise to
1NT - 5-7 HCP, no 5-card suit (after
1 denies
4-card spades), doesn’t deny 3-card support.
Pass - 0-3 HCP.
2NT - 5-7 HCP, scattered values,
balanced.
Single raise, non-forcing.
Jump to
Minimum NT - 0-3 HCP, minimum and no support.
Minimum raise - 0-3 HCP, minimum and 3-card support.
Jump raise – maximum, minimum 3-card support, no specific values in other suits
New suit* - 4-7 HCP, values in the suit, does not deny support in partner’s suit
Jump NT – maximum, denies 3-card support, spread values
(2) Constructive: 2/
Pass - Game unlikely.
Raise to game (including 3NT).
New suit* - forcing one round. Rebids:
Raise - 3+ support (or Qx).
Rebid
Cue-bid under 3NT - singleton or void.
2NT* - support in suit, forcing
Rebid
New suit - singleton or void in suit bid
3NT - suit with AQ or KQ
4NT - Blackwood.
(3) Positive: 1/
New suit* - 5+ card suit, forcing one round. Responder rebids:
New suit - 4-card suit.
Rebid original suit - 6+ card suit, semi-solid for minors.
Raise - 3+ card support.
Minimum no-trump - 5332 distribution, values in unbid suits.
Trump asking* - 2/
1NT - 8-13 HCP, balanced, no
5-card major suit.
2 - relay
asking for further description (Responds: bid other 4-card suit, otherwise
NT)
2 - relay asking for further description (Responds: bid the 4-card minor suit, otherwise NT)
2 - 8-10 HCP, denies 4-card major suit.
2NT – relay, ask for further description
3 - 3334 with 4 clubs
3 - 3343 with 4 diamonds
3 - 4-4 in minors with 3 hearts
3 - 4-4 minors with 3 spades
3NT – 5-card minor suit (4 by opener is relay to find out the minor suit)
2NT – 11-13 HCP, 4333-shape
3 - relay (Responds: bid the suit, or 3NT for club suit)
3 - 11-13 HCP, 4432-shape with 4 clubs
3 - relay (Responds: bid the suit, or 3NT for diamond suit)
3 - 11-13 HCP, 4432-shape with 4-4 in diamonds and hearts
3 - 11-13 HCP, 4432-shape with 4-4 in hearts and spades
3 - 11-13 HCP, 4432-shape with 4-4 in spades and diamonds
3NT – 11-13 HCP, 5-card minor suit (4 by opener is relay to find out the minor suit)
2/2/
1 step – no fit, 8-10 HCP
2 steps – 3+-card fit, 8-10 HCP
3 steps – no fit, 11-13 HCP
4 steps – 3+-card fit, 11-13 HCP
Trump asking* - any new suit bid by the 1-opener that is not a relay and is under the game level is a trump honor (A, K, or Q) asking. Responds:
1 step – none
2 steps – one honor
3 steps – 2 honors
4 steps – AKQ
2NT – 14+ HCP, balanced
3/3 - Jacoby transfer
3 - minor-suit Stayman
3 - 8-10 HCP, 4441-shape with a black singleton
3 - relay
(Responds: 3/
3 - 8-10 HCP, 4441-shape with a red singleton
3 - relay (Responds: 3/3NT with diamond and heart singleton, respectively. Control asking if the singleton suit is bid, 0-2,3,4,…)
3/
Control asking – bid the singleton suit, 0-3,4,5,…
After interventions
Double -
Pass - 0-4 HCP
Redouble - 8+ HCP, 4-4 on majors.
At 1 level -
Pass - 0-4 HCP
Suit - 5-8 HCP, 5+ card suit
Jump in a suit, 8-10 HCP, 6+-card suit
1NT - 9-11 HCP, with a stopper
2NT - 12-14 HCP, with one or two stoppers
Double - 5-8 HCP or 9+ HCP, no 5-card suit, takeout, with 9+ followed with a cue-bid
Cuebid* - 9+ HCP, game-forcing
1NT -
Pass - 0-4 HCP
Suit - 5-8 HCP, 5+ card suit
Double – 5+ HCP
At 2 level -
Pass - 0-4 HCP or 9+ HCP with strength in opponents suit
Suit - 5-8 HCP, 5+ card suit
Double – 5-8 HCP, or 9+ HCP.
At 3 level -
Double – 5+ HCP, takeout
At 4 level –
Double – weak hand
Pass* - forcing pass, ask opener to take actions
After intervention to asking bids (P0D1):
Double - 1 step
Pass - 2 steps
After a
1 step - No top honor
2 steps - 5 card suit, 1 top honor
3 steps - 5 card suit, 2 top honors
4 steps - 6 card suit, 1 top honor
5 steps - 6 card suit, 2 top honors
6 steps - 5+ card suit, 3 top honors
1 step - 0-2 controls
2 steps - 3 controls
3 steps - 4 controls
...
After trump-asking bids, any new suit bid by opener is asking for holding in that suit.
1st step - 3 or more low cards (No control)
2nd step - Doubleton or Qxx (3rd round control)
3rd step - Singleton or Kx (2nd round control)
4th step - void or Ace (1st round control)
5th step - AK or AQ (Two top controls)
Any subsequent new-suit bid is also control-asking, the responses are now:
1 step - no control
2 steps - Singleton or Kx (2nd round control)
3 steps - void or Ace (1st round control)
4 steps - AK or AQ (Two top controls)
Open
Pass - 0-7 HCP.
11-14 HCP
1NT - sign-off
1NT - Balanced, denies 4-card
support.
15+ HCP
Double raise - 4-card support.
1NT - 8-10 HCP, balanced, no
major.
11-14 HCP
2NT - stopper in both majors.
15+ HCP, forcing to game
3NT, stopper in both majors.
2NT - 11-12 HCP, no 4-card major
3NT - 14-15 HCP, balanced.
After intervention
Double (Meka):
Pass – 0-4 HCP or 9-10 HCP
New suit – 5-8 HCP
1NT – 6-8 HCP, balanced.
Redouble - 11+ HCP
Suite call up to
Double - 8-10 HCP, other 4-card major, negative
Suite call - 5-card suit for major
1NT - 8-10 HCP, balanced, stopper in opponent's suit
2NT - 11-13 HCP, balanced, stopper in opponent's suit
Open
Pass - 0-7 HCP, poor support.
3 - Bergen
raise (constructive), 6-8 HCP, 4-card support.
1NT - 11-13 HCP, minimum
2NT - 14-15 HCP, balanced, stoppers in remaining two suits
New suit at 3 level - 14-15 HCP,
semi-forcing
Rebid
Reverse in
New suit at 2 level - may not be suit, 1 round force
2NT - 11-13 HCP, stoppers in
remaining two suits
Jump in a new suit - 14-15 HCP, good support, control in suit
Jump in original suit - 14-15 HCP, very good 6 card suit
3NT - 15 HCP, stoppers in remaining suits
1NT* - 8-15 HCP, balanced hand with mild support for opener's suit or unbalanced hand with insufficient HCP to justify a 2-over-1 response:
11-13 HCP:
Rebids
14-15 HCP:
Jump-rebids
Reverses in a higher ranking suit
Jumps in second 5-card suit
2NT - 5-3-3-2 distribution.
Should responder then rebid a new suit, opener should pass but may raise with maximum and good 3-card support. If responder has high limit (12-15 HCP), he should bid the final contract directly.
2NT* - Jacoby 2NT, game-forcing 13+ HCP
New suit – singleton or void
Original suit – minimum, no singleton/void
Double Jump Shift* - Splinter, game forcing, singleton or
void in suit to be bid, 4+ card support for opener, slam invitation.
New Suit - Cue-bid Ace, slam try.
3NT - 14-15 HCP, usually 4-card support for opener's major, responder lacks a void or singleton in side suit. controls, no singleton or void minimum 4 controls, no singleton or void
After intervention
Double (Meka) –
Pass – 0-4 HCP or 9-10 HCP
Raise – less than 8 HCP, preemptive, 3+-card support, following the Law of Total Tricks
New suit – 5-8 HCP 5+-card suit
1NT – 6-8 HCP balanced
2NT – Jacoby 2NT
Redouble* - 12+ HCP, support in opener’s suit
Suit Overcall -
Pass - 0-7 HCP or 8+ HCP and waiting for penalty if opener reopens with a double
Double - 7-9 HCP, 4-card suit in other major
1NT - 8-10 HCP, stopper in opponent’s overcall suit
2NT - 11-12 HCP, stopper in opponent’s overcall suit
Cue-bid - 15+ HCP, singleton or void in opponent’s suit, forcing.
Open 1NT with 13-15 HCP, balanced hands. Only clubs can be 5
cards long.
2 - denies majors
2 - garbage
Stayman, 4-4 in majors
2 - Jacoby transfer to spades
2 - Minor suit Stayman
New suit after transfer* - game forcing
2NT/Raise - invitational
3/
4 - Gerber.
“Aces?”
After intervention
Double
Pass - weak, nowhere to escape; or 6-11 HCP balanced
Redouble – 5 –cards one suit,
requesting partner to bid
2 - short in clubs
2 -
tolerate for majors (at least 4-3)
3/
Suit overcall
Double - Penalty
2NT - Lebensohl; forcing partner
to bid
Suit call at 2 level - 0-6 HCP, sign-off
Suit call at 3 level above the overcalled suit* – game-forcing
3NT - Lebensohl, denies a stopper in opponent's suit; while using Lebensohl 2NT then bid 3NT promises a stopper: “the more you bid no-trump, the more stoppers you have”.
2NT - 11-13 HCP, 6322 balanced
hand, 6-card
3NT* -
3NT* -
3NT - 14-15 HCP, 6322 balanced
hand, 6-card good
3NT - less than 2-card support
Simple raise - minimum, 3-card support
New suit - maximum, 3+ card
support, cue-bid Ace, slam try.
After intervention
Negative doubles through
Redouble - 10+ HCP
Cuebid - 12+ HCP
Open
(1) weak-2 in a major suit
(2) 22-23 balanced
(3) max-Roman: 4441-shape (any singleton)
Responses are:
Pass – weak-2 in hearts
2 - weak-2 in spades
2NT – 22-23 balanced
3* - Stayman
3NT -
4
Responder can cuebid a major to try for slam.
3
Bid the known singleton suit* - game-forcing, with slam ambitions
Other suit – non-forcing
2 - inviting hands with hearts
Pass – weak-2 in spades
Raise hearts – weak-2 in hearts
Strong hands – the same as above
2NT – strong relay
3 - weak with hearts, good suit and hand
3 - weak with spades, good suit and hand
3 - weak with hearts, poor suit and hand
3 - weak with spades, poor suit and hand
3NT – 22-23 balanced
4-4 - 4441 hand with the suit above the bid suit a singleton (bid 4 for club singleton)
Bid the known singleton suit* - control asking (A=2, K=1)
3/3 - 13+ HCP,
6+-card suit
(1) Responses to 2:
2/3/3 - 4+-card suit, interception bid
2NT – asking for other suit
Raises in hearts – preemptive
(2) Responses to 2:
2NT – strong relay, asking for minor suit
3 - weak relay, pass with clubs, bid 3 otherwise
Raises in spades - preemptive
(3) Responses to
2NT:
3/3* - strong hands (less than 5 losers) for the opener
Opener begins with 3NT with a solid 7+ card minor suit.
Opener promises one outside stopper only if vulnerable. In first or second seat
3NT opener denies a void but may well have a singleton.
If Responder, after asking for a
short suit, bids 5NT - a “Grand Slam Force” of sorts - he is, in fact, asking
for a 8th card in the long suit. 3NT Opener rebids 6-of-his-suit with 7-card
length,
New Suit - forcing 1 round
Others - Natural
Raises - Pre-emptive
Overcall
1 over 1 - 7+ HCP; 2 over 1 - 9+ HCP - very good suit, watch out the vulnerability!
Raise - 7+ HCP, preemptive
Double Raise - Pre-emptive
Cue-bid - 9+ HCP with support; 11+ HCP if raised next round
Jump in a suit - weak, 6+ card suit
Raise - 7-8 HCP with fit (xxx or doubleton honor)
Cue-bid - 9-11 HCP with support
Michael's Cue-bids
14+ HCP, at least 5-5 in two higher unbid suits
Unusual 2NT
2NT - 11+ HCP, with 5-5 in 2 lowest unbid suits, "LOTUS" (lower of two usually stronger).
Defending 1NT
Double - 16+ HCP for weak 1NT
(10-12 HCP, 12-14 HCP, or 13-15 HCP), penalty oriented; 13+ HCP for strong 1NT
(15-18 HCP), an unnamed good suit, ask partner to bid
2NT - unusual 2NT (5-5 in both minors), LOTUS is off
Weak 2 of a suit:
Double - 13+ HCP, shortness in opener's suit, 16+ HCP if taken a second bid. Lebensohl is on in the response
2NT - Lebensohl
Suit lower in rank than the preempt suit - 0-6 HCP, signoff
Suit higher in rank than the preempt suit - 7-10 HCP, inviting
3NT - Slow Lebensohl, promise a stopper in opponent’s suit, “the more you bid no-trump the more stoppers you have”.
Reject the relay, new suit - Double was power double (16+ HCP), 5+ card suit
3NT - to play
3NT - denies a stopper in opponent’s suit, “the more you bid no-trump, the more stoppers you have”.
Suit - 13+ HCP, good suit
Weak 3 of a suit
Double - 16+ HCP, support for both
majors
Cue-bid - 10+ HCP, asking for better suit if any
Double - 8+ HCP, moderate support
Double - 16+, with second major
Weak 4 of a suit
Double - 16+ HCP, for penalty with
quick tricks
Double - 16+ HCP, tolerance for
Balancing
Over a suit bid at one level -
Minimum suit bid - 8-13 HCP, usually a 5+-card suit (but may be a good 4-card suit at the one-level). The better the suit, the fewer points one need for the bid.
1NT - 11-15 HCP (vulnerable 13-16 HCP), with stoppers (or moderate length) in the opponents’ suit.
A jump in a new suit - 13-16 HCP, a strong 6+-card suit.
Double - takeout, 10-14 HCP or 15+ HCP, with shortness in the opponent's suit (with 15+ HCP bid again)
Cuebid - Michael's cuebid, 14+ HCP
2NT - Unusual, showing length in the two lower unbid suits.
Over an opening 1NT - see defending 1NT (the same)
Opponents stop in 1NT - some extra strength to balance over these auctions
Opponents stop in a part score -
Double - takeout
Suit bid - A one-suited hand that doesn't have the right pattern for a takeout double.
2NT - Unusual, showing length in the two lowest unbid suits (usually the minors).
Direct double over opponent's opening - either 13-15 HCP (takeout), or power double (16+ HCP).
Takeout - over minor the takeout double usually promises 4 card suit in both majors, over opponent’s major opening promises 4+ card in the other major.
Response is requested even with 0 HCP. Pass indicates a long and solid suit the opponent bid.
Freebid after opponents bid
1 level - 5-8 HCP
2 level - 7-11 HCP
3 -level - 9-13 HCP
1NT - 8-10 HCP, a stopper in opponent's suit
Jump - 9+ HCP
Power double - Rebids or raises after the double, 16+ HCP.
Negative double - through
Double opponent's intervention - 8-15 HCP at 1 level; 11-15 HCP at 2 level. Over opponent’s overcall in major promises a 4-card other major (direct suit bid indicates 5+ card suit).
Responsive Double - Double in competitive auctions indicates a 3 card support of partner's suit.
Lightner Double - Requests an unusual opening lead against opponent’s slam contract.
Takeout or Penalty? - Double is for penalty if
- Our side has agreed a suit
- Our side has pre-empted
- Our side has bid natural no-trump
- When one partner has defined his shape (e.g., rebid a suit)
- Our side has redoubled
Copyright ©
2001