Precision Bidding System


This note is a summary of the Precision Bidding System that we use at ACBL Online (e-bridge). The 1C: opening encompasses all 16+ HCP hands, except for the balanced 22-23 HCP hands, 4441 hands, and strong minors hands. The system includes weak 1NT opening (13-15 HCP), five-card majors, natural 2C:, and multi-2D:. All bids marked * are forcing.

Opening Bids

Here is a brief overview of the Precision System's opening bid structure:

1C:* - Artificial, 16+ HCP, any distribution except for 22-23 HCP balanced hands, 4441 (any singleton) hands, and strong minors (at least 5-5) hands.

1D: - 11-15 HCP, 3+ diamonds, no 5-card majors.

1H:/1S: - 11-15 HCP, 5+ card suit.

1NT - 13-15 HCP, no 5-card majors.

2C:- 11-15 HCP, either 6+ club suit or 5 club suit plus a 4-card major suit.

2D:* - multi-2D:: either weak-2 in a major suit, or 22-23 balanced, or maxi-Roman (4441 shape, any singleton, 16+HCP).

2H: - 0-11 HCP, H: and another suit (any suit), at least 5-5.

2S: - 0-11 HCP, S: and a minor suit, at least 5-5.

2NT – minors, at least 5-5, either weak (0-11 HCP) or strong (less than 5 losers).

3C:/3D: - 8+ HCP, 7+ semi-solid suit.

3NT - Gambling, one 7+ solid minor suit.


Responses to 1C:

Strong 1C: structure is the most important part of the system. The responses can be classified into three categories: (1) Negative, (2) Constructive, and (3) Positive.

 

(1) Negative: 1D:* - 0-7 HCP

After 1C: - 1D::

1NT - 16-18 balanced, may have 5-card minor

Pass - 0-4 HCP, balanced.

2C: - 5-7 HCP, Stayman

2D: - Jacoby transfer to hearts.

2H: - Jacoby transfer to spades.

2NT - 7 HCP, inviting 3NT.

4C: - Gerber.

4D:/4H: - Texas transfer to 4H:/4S:.

2NT - 19-21 balanced, may have 5-card minor.

Pass - 0-3 HCP

3C: - 4-7 HCP, Stayman

3D: - transfer to 3H:

3H: - transfer to 3S:

3S: - transfer to minors

3NT - 4-5 HCP, balanced, sign-off.

4C: - Gerber.

4D:/4H: - Texas transfer to 4H:/4S:.

3NT - 24-26 balanced, may have 5-card minor

Pass - 0-4 HCP

4C: - 5-7 HCP, Baron, slam try.

4D: - transfer to hearts.

4H: - transfer to spades.

4S: - transfer to minors.

4NT - Quantitative.

1H:/1S: - maybe 4 card suit.

Pass - 0-3 HCP.

Raise to 2H:/2S: - 2-4 HCP, min 3-card support

Raise to 3H:/3S: - 5-7 HCP, 4+ card support.

Raise to 4H:/4S: - 8+ HCP, good hand, 4+ card support.

1S: - 4-7 HCP, 4+-card suit, does not deny 3-card support.

1NT - 5-7 HCP, no 5-card suit (after 1H: denies 4-card spades), doesn’t deny 3-card support.

2C:/2D: - 5-7 HCP, five card suit, non-forcing.

2C:/2D: - 5+ card suit, may have a 4-card major.

Pass - 0-3 HCP.

2H:/2S: - 5+ card suit.

2NT - 5-7 HCP, scattered values, balanced.

2D:/3C: - 5-7 HCP, 6+ card suit.

Single raise, non-forcing.

Jump to 2H:/2S:/3C:/3D: - 22+ HCP. 5+-card suit.

Minimum NT - 0-3 HCP, minimum and no support.

Minimum raise - 0-3 HCP, minimum and 3-card support.

Jump raise – maximum, minimum 3-card support, no specific values in other suits

New suit* - 4-7 HCP, values in the suit, does not deny support in partner’s suit

Jump NT – maximum, denies 3-card support, spread values

 

(2) Constructive: 2H:/2S: - 4-7 HCP, 6-card suit; little strength outside.

Pass - Game unlikely.

Raise to game (including 3NT).

New suit* - forcing one round. Rebids:

Raise - 3+ support (or Qx).

Rebid H:/S: - minimum, no support.

Cue-bid under 3NT - singleton or void.

2NT* - support in suit, forcing

Rebid H:/S: - minimum

New suit - singleton or void in suit bid

3NT - suit with AQ or KQ

4NT - Blackwood.

 

(3) Positive: 1H:/1S:/2C:/2D:* - 8+ HCP, 5+ card suit, forcing to game unless both hands are minimum and no fit is found.

New suit* - 5+ card suit, forcing one round. Responder rebids:

New suit - 4-card suit.

Rebid original suit - 6+ card suit, semi-solid for minors.

Raise - 3+ card support.

Minimum no-trump - 5332 distribution, values in unbid suits.

            Trump asking* - 2H:/2S:/3C:/3D:* see below for details.

1NT - 8-13 HCP, balanced, no 5-card major suit.

2C:* - relay for further description

2D: - 8-10 HCP, 4 hearts, may have 4 spades.

            2H: - relay asking for further description (Responds: bid other 4-card suit, otherwise NT)

2H: - 8-10 HCP, 4 spades, denies 4 hearts.

            2S: - relay asking for further description (Responds: bid the 4-card minor suit, otherwise NT)

2S: - 8-10 HCP, denies 4-card major suit.

            2NT – relay, ask for further description

                        3C: - 3334 with 4 clubs

                        3D: - 3343 with 4 diamonds

                        3H: - 4-4 in minors with 3 hearts

                        3S: - 4-4 minors with 3 spades

                        3NT – 5-card minor suit (4C: by opener is relay to find out the minor suit)

2NT – 11-13 HCP, 4333-shape

            3C: - relay (Responds: bid the suit, or 3NT for club suit)

3C: - 11-13 HCP, 4432-shape with 4 clubs

            3D: - relay (Responds: bid the suit, or 3NT for diamond suit)

3D: - 11-13 HCP, 4432-shape with 4-4 in diamonds and hearts

3H: - 11-13 HCP, 4432-shape with 4-4 in hearts and spades

3S: - 11-13 HCP, 4432-shape with 4-4 in spades and diamonds

3NT – 11-13 HCP, 5-card minor suit (4C: by opener is relay to find out the minor suit)

            2D:/2H:/2S:/3C: - shows a good suit and asks for strength and fit. Responds:

                        1 step – no fit, 8-10 HCP

                        2 steps – 3+-card fit, 8-10 HCP

                        3 steps – no fit, 11-13 HCP

                        4 steps – 3+-card fit, 11-13 HCP

            Trump asking* - any new suit bid by the 1C:-opener that is not a relay and is under the game level is a trump honor (A, K, or Q) asking. Responds:

                        1 step – none

                        2 steps – one honor

                        3 steps – 2 honors

                        4 steps – AKQ  

2NT – 14+ HCP, balanced

3C: - Baron: modified Stayman asking responder to start bidding his 4-card suit starting from lowest

3D:/3H: - Jacoby transfer

3S: - minor-suit Stayman

3C: - 8-10 HCP, 4441-shape with a black singleton

            3D: - relay (Responds: 3H:/3S: with club and spade singleton, respectively. Control asking if the singleton suit is bid, 0-2,3,4,…)

3D: - 8-10 HCP, 4441-shape with a red singleton

                        3H: - relay (Responds: 3S:/3NT with diamond and heart singleton, respectively. Control asking if the singleton suit is bid, 0-2,3,4,…)

            3H:/3S:/4C:/4D: -  11+ HCP, singletonabove the suit bid.

                        Control asking – bid the singleton suit, 0-3,4,5,…

                       

After interventions

Double -

Pass - 0-4 HCP

1D: - 5-7 HCP

Redouble - 8+ HCP, 4-4 on majors.

At 1 level -

Pass - 0-4 HCP

Suit - 5-8 HCP, 5+ card suit

Jump in a suit, 8-10 HCP, 6+-card suit

1NT - 9-11 HCP, with a stopper

2NT - 12-14 HCP, with one or two stoppers

Double - 5-8 HCP or 9+ HCP, no 5-card suit, takeout, with 9+ followed with a cue-bid

Cuebid* - 9+ HCP, game-forcing

1NT -

Pass - 0-4 HCP

Suit - 5-8 HCP, 5+ card suit

Double – 5+ HCP

At 2 level -

Pass - 0-4 HCP or 9+ HCP with strength in opponents suit

Suit - 5-8 HCP, 5+ card suit

Double – 5-8 HCP, or 9+ HCP.

At 3 level -

Double – 5+ HCP, takeout

            At 4 level –

            Double – weak hand

            Pass* - forcing pass, ask opener to take actions

After intervention to asking bids (P0D1):

Double - 1 step

Pass - 2 steps

Trump suit asking bids

After a 1C: opening and positive response in a suit, opener's direct single raise of partner's suit requests responder to define his trump holding. Responder rebids conventionally by steps:

1 step - No top honor

2 steps - 5 card suit, 1 top honor

3 steps - 5 card suit, 2 top honors

4 steps - 6 card suit, 1 top honor

5 steps - 6 card suit, 2 top honors

6 steps - 5+ card suit, 3 top honors

Asking for total controls (A=2 controls, K=1 control)

1 step - 0-2 controls

2 steps - 3 controls

3 steps - 4 controls

...

Control asking bids

After trump-asking bids, any new suit bid by opener is asking for holding in that suit.

1st step - 3 or more low cards (No control)

2nd step - Doubleton or Qxx (3rd round control)

3rd step - Singleton or Kx (2nd round control)

4th step - void or Ace (1st round control)

5th step - AK or AQ (Two top controls)

Any subsequent new-suit bid is also control-asking, the responses are now:

1 step - no control

2 steps - Singleton or Kx (2nd round control)

3 steps - void or Ace (1st round control)

4 steps - AK or AQ (Two top controls)


Responses to 1D:

Open 1D: with 11-15 HCP, 3+ card diamond suit.

Pass - 0-7 HCP.

1H:/1S:* - 8-15 HCP, 4+ card suit, forcing one round. 1S: denies 4-card H:suit.

11-14 HCP

1S: over 1H:, 4-card S:suit, denies 4-card H:suit.

1NT - sign-off

2C:* - fourth-suit forcing, “do something clever!”.

1NT - Balanced, denies 4-card support.

2C:* - new-minor forcing, check-back.

2D: - 6+ card or good 5-card D:suit, no 4-card major.

2C: - unbalanced, 5-4 in minors, no 4-card major.

15+ HCP

Double raise - 4-card support.

3D: - 6+ card D:suit, no 4-card major.

3C: - unbalanced, at least 5-5 in minors, no 4-card major.

1NT - 8-10 HCP, balanced, no major.

2C:/2D:* - Inverted minors, 11-15 HCP, 4+ card suit, forcing, responder denies a 4-card major. Opener rebids:

11-14 HCP

2H: - stopper in H:, no stopper in S:.

2S: - stopper in S:, no stopper in H:.

2NT - stopper in both majors.

2D:/3D: - no stopper in majors

15+ HCP, forcing to game

3H: - stopper in H:, no stopper in S:.

3S: - stopper in S:, no stopper in H:.

3NT, stopper in both majors.

3C: - no stopper in majors

2H:/2S: - weak jump shifts. 5+ suit, non-forcing

2NT - 11-12 HCP, no 4-card major

3C: - both minors, asking the responder to decide 3C:/3D:/3NT.

3D: - longer diamonds, asking the responder to decide 3D:/3NT.

3D: - up to 10 HCP, preemptive; 5+-card support for diamonds

3NT - 14-15 HCP, balanced.

 

After intervention

Double (Meka):

            Pass – 0-4 HCP or 9-10 HCP

            New suit – 5-8 HCP

1NT – 6-8 HCP, balanced.

2-3D: - less than 8 HCP, preempt, 4+-card support

Redouble - 11+ HCP

Suite call up to 2S: level:

Double - 8-10 HCP, other 4-card major, negative

Suite call - 5-card suit for major

2D: - 6-9 HCP, support in D:

3D: - 10-11 HCP.

1NT - 8-10 HCP, balanced, stopper in opponent's suit

2NT - 11-13 HCP, balanced, stopper in opponent's suit


Responses to 1H:/1S:

Open 1H:/1S: with 11-15 HCP, 5+ card suit. Open 1H: denies 5 card S:-suit. Responses include Bergen raises, splinter, weak-jump shifts, new-minor forcing, 4th suit forcing.

Pass - 0-7 HCP, poor support.

2H:/2S: - constructive, 7-10 HCP, 3-card support.

3H:/3S: - 0-6 HCP, 4+-card support, preemptive

3C: - Bergen raise (constructive), 6-8 HCP, 4-card support.

3D: - Bergen raise (limit), 9-11 HCP, 4-card support.

4H:/4S: - 0-7 HCP, 5+card support.

1S:* (over 1H:)- 8-15 HCP, 4+ card suit

1NT - 11-13 HCP, minimum

2H: - 11-13 HCP, 6-card suit, non-forcing

2C:/2D: - 11-15 HCP, non-forcing

2S: - 11-13 HCP, 4-card support

2NT - 14-15 HCP, balanced, stoppers in remaining two suits

New suit at 3 level - 14-15 HCP, semi-forcing

3H: - good 6-card suit, at least AQJxxx

2C:/2D:/2H:* - 11-15 HCP, maybe 4 card minor suit while 2H: is a 5+ card suit

Rebid 2H:/2S: - not necessarily a 6-card suit

Reverse in 2S: - 14-15 HCP, forcing

New suit at 2 level - may not be suit, 1 round force

2NT - 11-13 HCP, stoppers in remaining two suits

3C:/3D:/3H: - 11-13 HCP, good support, non-forcing

Jump in a new suit - 14-15 HCP, good support, control in suit

Jump in original suit - 14-15 HCP, very good 6 card suit

3NT - 15 HCP, stoppers in remaining suits

1NT* - 8-15 HCP, balanced hand with mild support for opener's suit or unbalanced hand with insufficient HCP to justify a 2-over-1 response:

11-13 HCP:

2C:/2D:/2H: - lower ranking 4-card suit, or better 3-card minor.

Rebids 2H:/2S: - 6 card suit

14-15 HCP:

Jump-rebids 3H:/3S: - 6 card solid suit (at least AKQxxx)

Reverses in a higher ranking suit

Jumps in second 5-card suit

2NT - 5-3-3-2 distribution.

Should responder then rebid a new suit, opener should pass but may raise with maximum and good 3-card support. If responder has high limit (12-15 HCP), he should bid the final contract directly.

2NT* - Jacoby 2NT, game-forcing 13+ HCP

            New suit – singleton or void

            Original suit – minimum, no singleton/void

Double Jump Shift* - Splinter, game forcing, singleton or void in suit to be bid, 4+ card support for opener, slam invitation.

4H:/4S: - to play

New Suit - Cue-bid Ace, slam try.

3NT - 14-15 HCP, usually 4-card support for opener's major, responder lacks a void or singleton in side suit. controls, no singleton or void minimum 4 controls, no singleton or void

After intervention

Double (Meka) –

            Pass – 0-4 HCP or 9-10 HCP

Raise – less than 8 HCP, preemptive, 3+-card support, following the Law of Total Tricks

New suit – 5-8 HCP 5+-card suit

1NT – 6-8 HCP balanced

2NT – Jacoby 2NT

Redouble* - 12+ HCP, support in opener’s suit

Suit Overcall -

Pass - 0-7 HCP or 8+ HCP and waiting for penalty if opener reopens with a double

Double - 7-9 HCP, 4-card suit in other major

1NT - 8-10 HCP, stopper in opponent’s overcall suit

2NT - 11-12 HCP, stopper in opponent’s overcall suit

Cue-bid - 15+ HCP, singleton or void in opponent’s suit, forcing.


Responses to 1NT Opening

Open 1NT with 13-15 HCP, balanced hands. Only clubs can be 5 cards long.

2C: - 8-11 HCP, Stayman.

            2D: - denies majors

                        2H: - garbage Stayman, 4-4 in majors

2D: - Jacoby transfer to hearts

2H: - Jacoby transfer to spades

2S: - Minor suit Stayman

            New suit after transfer* - game forcing

            2NT/Raise - invitational

3C:/3D:/3H:/3S:* - game forcing with good suits

4C: - Gerber. “Aces?”

4D:/H: - Texas transfer to 4H:/S:.

4NT - 17-18 HCP, balanced, quantitative.

6NT - 19-21 HCP, balanced.

5NT - 22-23 HCP, balanced, “Grand Slam Force”.

 

After intervention

Double

Pass - weak, nowhere to escape; or 6-11 HCP balanced

Redouble – 5 –cards one suit, requesting partner to bid 2C: (then pass or rectify the suit)

2C: - 4-card suit (at least three good clubs)

2D: - short in clubs

2H: - tolerate for majors (at least 4-3)

2S: - forcing, 12+ HCP.

3C:/3D:/3H:/3S: - 6+-card suit, invitational

Suit overcall

Double - Penalty

2NT - Lebensohl; forcing partner to bid 3C:

Suit call at 2 level - 0-6 HCP, sign-off

Suit call at 3 level above the overcalled suit* – game-forcing

3NT - Lebensohl, denies a stopper in opponent's suit; while using Lebensohl 2NT then bid 3NT promises a stopper: “the more you bid no-trump, the more stoppers you have”.


Responses to 2C:

2C: opener holds 11-15 HCPs and either 5+ clubs with a 4-card major or 6+ clubs.

2D:* - 11+ HCP, conventional and forcing (with C: fit, may be made with only 8 HCP). Opener rebids:

2H: - 11-13 HCP, 4-card H: suit

2S: - 11-13 HCP, 4-card S: suit

2NT - 11-13 HCP, 6322 balanced hand, 6-card C: suit, stoppers in two other suits.

3D:* - to request opener to clarify stoppers. Opener's rebids show:

3H:* - H: and D: suit

3S:* - S: and D: suit

3NT* - H: and S: suit

3C: - 11-13 HCP, 6-card C:-suit, one other suit stopped.

3D:* - to request opener to clarify stoppers. Opener's rebids show:

3H:* - H: suit

3S:* - S: suit

3NT* - D: suit

3D:* - 5-card D: suit (6C:, 5D:), not qualify for 2NT opening hands.

3NT - 14-15 HCP, 6322 balanced hand, 6-card good C: suit.

3H: - 14-15 HCP, 4-card H: suit

3S: - 14-15 HCP, 4-card S: suit

3D:/3H:/3S: - Jump shift, 16+ HCP, good 5-card suit. Opener rebids:

3NT - less than 2-card support

Simple raise - minimum, 3-card support

New suit - maximum, 3+ card support, cue-bid Ace, slam try.

2H:/2S: - 8-10 HCP, non-forcing, invitational. Opener may pass with minimum and mild support.

2NT - 10-11 HCP, invitation to 3NT.

3C: - 8-10 HCP, 3+ card C:support, non-forcing, denies 5-card majors. Opener may pass with minimum, try 3NT with maximum.

After intervention

Negative doubles through 3S:

Redouble - 10+ HCP

Cuebid - 12+ HCP


Multi 2D:

Open 2D: with the following three types of hands

(1)   weak-2 in a major suit

(2)    22-23 balanced

(3)   max-Roman: 4441-shape (any singleton)

 

Responses are:

2H: - weak relay, asking for further description

            Pass – weak-2 in hearts

            2S: - weak-2 in spades

            2NT – 22-23 balanced

3C:* - Stayman

3D: - Jacoby transfer to hearts.

3H: - Jacoby transfer to spades. 

3S: - Minor suit sign-off or slam try. Opener rebids:

3NT - D:-preference or, at least, no distinct C:-preference

4C: - C:-preference

Responder can cuebid a major to try for slam.

4C: - Gerber. “Aces?”

4NT - Quantitative.

                        3C:-3S: - 4441 hand with the suit above the bid suit a singleton (bid 3S: for club singleton)

                                    Bid the known singleton suit* - game-forcing, with slam ambitions

                                    Other suit – non-forcing

2S: - inviting hands with hearts

            Pass – weak-2 in spades

            Raise hearts – weak-2 in hearts

            Strong hands – the same as above

2NT – strong relay

            3C: - weak with hearts, good suit and hand

            3D: - weak with spades, good suit and hand

            3H: - weak with hearts, poor suit and hand

            3S: - weak with spades, poor suit and hand

            3NT – 22-23 balanced

                        4C:-4S: - 4441 hand with the suit above the bid suit a singleton (bid 4S: for club singleton)

                        Bid the known singleton suit* - control asking (A=2, K=1)

3C:/3D: - 13+ HCP, 6+-card suit

3H: - inviting hand for spades and hearts


Responses to 2H:/2S:/2NT Opening

(1)   Responses to 2H::

2S:/3C:/3D: - 4+-card suit, interception bid

2NT – asking for other suit

Raises in hearts – preemptive

(2)   Responses to 2S::

2NT – strong relay, asking for minor suit

3C: - weak relay, pass with clubs, bid 3D: otherwise

Raises in spades - preemptive

(3)   Responses to 2NT:

3C:/3D: - interception bid

3H:/3S:* - strong hands (less than 5 losers) for the opener


Gambling 3NT

Opener begins with 3NT with a solid 7+ card minor suit. Opener promises one outside stopper only if vulnerable. In first or second seat 3NT opener denies a void but may well have a singleton.

4NT - Quantitative. “8th card in the long minor?”

4C: - “Pass or bid your suit (if not clubs).”

4D: - “Short suit?”

If Responder, after asking for a short suit, bids 5NT - a “Grand Slam Force” of sorts - he is, in fact, asking for a 8th card in the long suit. 3NT Opener rebids 6-of-his-suit with 7-card length, 6H: or higher with 8-card length.


Preemptive Opening Bids

3C:/3D:/3H:/3S: - 7-11 HCP, 7 card semi-solid suit, Rule of 2 and 3

New Suit - forcing 1 round

Others - Natural

Raises - Pre-emptive


Competitive Bidding

Overcall

1 over 1 - 7+ HCP; 2 over 1 - 9+ HCP - very good suit, watch out the vulnerability!

Raise - 7+ HCP, preemptive

Double Raise - Pre-emptive

Cue-bid - 9+ HCP with support; 11+ HCP if raised next round

Jump in a suit - weak, 6+ card suit

Raise - 7-8 HCP with fit (xxx or doubleton honor)

Cue-bid - 9-11 HCP with support

Michael's Cue-bids

14+ HCP, at least 5-5 in two higher unbid suits

Unusual 2NT

2NT - 11+ HCP, with 5-5 in 2 lowest unbid suits, "LOTUS" (lower of two usually stronger).

Defending 1NT

Double - 16+ HCP for weak 1NT (10-12 HCP, 12-14 HCP, or 13-15 HCP), penalty oriented; 13+ HCP for strong 1NT (15-18 HCP), an unnamed good suit, ask partner to bid 2C:

2C: - 11+ HCP, 5-card C:suit plus a 4+ card major suit

2D: - 11+ HCP, majors (at least 9 cards, usually 5-5)

2H:/2S: - 9+ HCP, natural, 6+ card suit or good 5 card suit.

2NT - unusual 2NT (5-5 in both minors), LOTUS is off

Weak 2 of a suit:

Double - 13+ HCP, shortness in opener's suit, 16+ HCP if taken a second bid. Lebensohl is on in the response

2NT - Lebensohl

3C: - Double was takeout

Suit lower in rank than the preempt suit - 0-6 HCP, signoff

Suit higher in rank than the preempt suit - 7-10 HCP, inviting

3NT - Slow Lebensohl, promise a stopper in opponent’s suit, “the more you bid no-trump the more stoppers you have”.

Reject the relay, new suit - Double was power double (16+ HCP), 5+ card suit

3NT - to play

3NT - denies a stopper in opponent’s suit, “the more you bid no-trump, the more stoppers you have”.

Suit - 13+ HCP, good suit

Weak 3 of a suit

3C:/3D:

Double - 16+ HCP, support for both majors

3H:/3S: - 16+ HCP, maybe 4 card suit with a longer minor

Cue-bid - 10+ HCP, asking for better suit if any

Double - 8+ HCP, moderate support

3H:/3S:

Double - 16+, with second major

Weak 4 of a suit

4C:/4D: -

Double - 16+ HCP, for penalty with quick tricks

4H: -

Double - 16+ HCP, tolerance for S:

Balancing

Over a suit bid at one level -

Minimum suit bid - 8-13 HCP, usually a 5+-card suit (but may be a good 4-card suit at the one-level). The better the suit, the fewer points one need for the bid.

1NT - 11-15 HCP (vulnerable 13-16 HCP), with stoppers (or moderate length) in the opponents’ suit.

A jump in a new suit - 13-16 HCP, a strong 6+-card suit.

Double - takeout, 10-14 HCP or 15+ HCP, with shortness in the opponent's suit (with 15+ HCP bid again)

Cuebid - Michael's cuebid, 14+ HCP

2NT - Unusual, showing length in the two lower unbid suits.

Over an opening 1NT - see defending 1NT (the same)

Opponents stop in 1NT - some extra strength to balance over these auctions

Opponents stop in a part score -

Double - takeout

Suit bid - A one-suited hand that doesn't have the right pattern for a takeout double.

2NT - Unusual, showing length in the two lowest unbid suits (usually the minors).


Doubles

Direct double over opponent's opening - either 13-15 HCP (takeout), or power double (16+ HCP).

Takeout - over minor the takeout double usually promises 4 card suit in both majors, over opponent’s major opening promises 4+ card in the other major.

Response is requested even with 0 HCP. Pass indicates a long and solid suit the opponent bid.

Freebid after opponents bid

1 level - 5-8 HCP

2 level - 7-11 HCP

3 -level - 9-13 HCP

1NT - 8-10 HCP, a stopper in opponent's suit

Jump - 9+ HCP

Power double - Rebids or raises after the double, 16+ HCP.

Negative double - through 3S:

Double opponent's intervention - 8-15 HCP at 1 level; 11-15 HCP at 2 level. Over opponent’s overcall in major promises a 4-card other major (direct suit bid indicates 5+ card suit).

Responsive Double - Double in competitive auctions indicates a 3 card support of partner's suit.

Lightner Double - Requests an unusual opening lead against opponent’s slam contract.

Takeout or Penalty? - Double is for penalty if

- Our side has agreed a suit

- Our side has pre-empted

- Our side has bid natural no-trump

- When one partner has defined his shape (e.g., rebid a suit)

- Our side has redoubled


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